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Conference paper

Time-of-Flight Sensors in Computer Graphics: State-of-the-art report

In Proceedinsg of Eurographics 2009 — 2009

Edited by Greiner, G.; Pauly, M.

From

University of Siegen1

University of Lübeck2

Christian Albrechts University of Kiel3

Image Analysis and Computer Graphics, Department of Informatics and Mathematical Modeling, Technical University of Denmark4

Department of Informatics and Mathematical Modeling, Technical University of Denmark5

Abstract A growing number of applications depend on accurate and fast 3D scene analysis. Examples are model and lightfield acquisition, collision prevention, mixed reality, and gesture recognition. The estimation of a range map by image analysis or laser scan techniques is still a time-consuming and expensive part of such systems.

A lower-priced, fast and robust alternative for distance measurements are Time-of-Flight (ToF) cameras. Recently, significant improvements have been made in order to achieve low-cost and compact ToF-devices, that have the potential to revolutionize many fields of research, including Computer Graphics, Computer Vision and Man Machine Interaction (MMI).

These technologies are starting to have an impact on research and commercial applications. The upcoming generation of ToF sensors, however, will be even more powerful and will have the potential to become “ubiquitous real-time geometry devices” for gaming, web-conferencing, and numerous other applications.

This STAR gives an account of recent developments in ToF-technology and discusses the current state of the integration of this technology into various graphics-related applications.

Language: English
Year: 2009
Proceedings: 30th Annual Conference of the European Association for Computer Graphics
Types: Conference paper
ORCIDs: Larsen, Rasmus

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