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Conference paper

Tools for Virtual Reality Visualization of Highly Detailed Meshes

In Visgap - the Gap Between Visualization Research and Visualization Software — 2021
From

Visual Computing, Department of Applied Mathematics and Computer Science, Technical University of Denmark1

Department of Applied Mathematics and Computer Science, Technical University of Denmark2

Technical University of Denmark3

The number of polygons in meshes acquired using 3D scanning or by computational methods for shape generation is rapidly increasing. With this growing complexity of geometric models, new visualization modalities need to be explored for more effortless and intuitive inspection and analysis. Virtual reality (VR) is a step in this direction but comes at the cost of a tighter performance budget.

In this paper, we explore different starting points for achieving high performance when visualizing large meshes in virtual reality. We explore two rendering pipelines and mesh optimization algorithms and find that a mesh shading pipeline shows great promise when compared to a normal vertex shading pipeline.We also test the VR performance of commonly used visualization tools (ParaView and Unity) and ray tracing running on the graphics processing unit (GPU).

Finally, we find that mesh pre-processing is important to performance and that the specific type of pre-processing needed depends intricately on the choice of rendering pipeline.

Language: English
Publisher: Eurographics Association
Year: 2021
ISBN: 3038681490 and 9783038681496
Types: Conference paper
DOI: 10.2312/visgap.20211088
ORCIDs: Jensen, Mark Bo , Frisvad, Jeppe Revall and Bærentzen, Jakob Andreas

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