Conference paper
A Game of Dark Patterns - Designing Healthy, Highly-Engaging Mobile Games
Technical University of Denmark1
Department of Applied Mathematics and Computer Science, Technical University of Denmark2
Cognitive Systems, Department of Applied Mathematics and Computer Science, Technical University of Denmark3
Department of Health Technology, Technical University of Denmark4
Digital Health, Department of Health Technology, Technical University of Denmark5
Personalized Health Technology, Digital Health, Department of Health Technology, Technical University of Denmark6
Gaming is a more accessible, engaging and popular past-time than ever before. Recent research highlights games as strikingly effective means of capturing and holding our attention-so effective, some argue, to the point of deleterious effect. An impassioned CHI2021 panel discussion directed these efforts towards the ethics and adoption of dark patterns.
And yet, we know little as to how dark patterns are perceived and arise in the design, development and use of games. This paper seeks to address this knowledge gap by recounting findings from a design-led inquiry comprising interviews and workshops conducted with mobile game players, designers, developers, and business developers.
We contribute an understanding of how dark patterns arise in the development, use and commercialisation of mobile games, their effects on players and industry professionals, and means for the consideration, negotiation and navigation of these strategies for gamer-engagement by design-in support of healthier, highly-engaging game experiences.
Language: | English |
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Publisher: | Association for Computing Machinery |
Year: | 2022 |
Pages: | 1-8 |
Proceedings: | 2022 CHI Conference on Human Factors in Computing Systems |
ISBN: | 1450391567 and 9781450391566 |
Types: | Conference paper |
DOI: | 10.1145/3491101.3519837 |
ORCIDs: | Bækgaard, Per and Doherty, Kevin |
Applied computing / Computers in other domains / Personal computers and PC applications Human-centered computing / Human computer interaction (HCI) Information systems / Information systems applications Software and its engineering / Software organization and properties / Contextual software domains dark patterns design development engagement games mobile wellbeing