About

Log in?

DTU users get better search results including licensed content and discounts on order fees.

Anyone can log in and get personalized features such as favorites, tags and feeds.

Log in as DTU user Log in as non-DTU user No thanks

DTU Findit

Conference paper · Book chapter

A Simulation System for Scene Synthesis in Virtual Reality

From

Coding and Visual Communication, Department of Photonics Engineering, Technical University of Denmark1

Department of Photonics Engineering, Technical University of Denmark2

BBC Research & Development3

Centre of Excellence for Silicon Photonics for Optical Communications, Centers, Technical University of Denmark4

Real-world scene synthesis can be realized through view synthesis or 3D reconstruction methods. While industrial and commercial demands emerge for real-world scene synthesis in virtual reality (VR) using head-mounted displays (HMDs), the methods in the literature generally do not target specific display devices.

To meet the rising demands, we propose a simulation system to evaluate scene synthesis methods in VR. Our system aims at providing the full pipeline of scene capturing, processing, rendering, and evaluation. The capturing module provides various input dataset formulations. The processing and rendering module integrates three representative scene synthesis methods with a voluntary performance-aid option.

Finally, the evaluation module supports traditional metrics as well as perception-based metrics. An experiment demonstrates the use of our system for identifying the best capturing strategy among the three degrees of foveation tested. As can be expected, the FovVideoVDP metric (based on a model of the human visual system) finds the highest degree of foveation giving best results.

The three other quality metrics from the evaluation module (which use features to measure similarity) confirm that result. The synthetic scenes in the experiment can run in VR with an average latency of 5.9 ms for the two selected scenarios across the tested methods on Nvidia GTX 2080 ti.

Language: English
Publisher: Springer
Year: 2021
Pages: 67-84
Proceedings: 18<sup>th</sup> EuroXR International Conference
Series: Lecture Notes in Computer Science
ISBN: 3030907384 , 3030907392 , 9783030907389 and 9783030907396
ISSN: 03029743 and 16113349
Types: Conference paper and Book chapter
DOI: 10.1007/978-3-030-90739-6_5
ORCIDs: Liu, Jingyu , Mantel, Claire and Forchhammer, Søren

DTU users get better search results including licensed content and discounts on order fees.

Log in as DTU user

Access

Analysis