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Conference paper

Audio-visual sound localization in virtual reality

In Proceedings of the International Symposium on Auditory and Audiological Research — 2020, pp. 349-356
From

Hearing Systems Group, Hearing Systems Section, Department of Health Technology, Technical University of Denmark1

Department of Health Technology, Technical University of Denmark2

GN Hearing Denmark3

Virtual reality (VR) can be a strong research tool in audio-visual (AV) experiments. It allows us to investigate AV integration in complex and realistic settings. Here, using a VR setup-up in combination with a loudspeaker array, 16 normal-hearing participants were tested on their sound localization abilities.

The virtual environment consisted of a 1:1 model of the experimental environment except with the loudspeaker array replaced by a ring. This ring indicated the height, but not the position of the loudspeakers. The visual component of the stimuli consisted of a ball falling and then bouncing once on the ring after which it disappeared.

As the ball collided with the ring, an impact sound was played from a loudspeaker. Participants were asked to indicate the apparent sound origin, for both congruent and incongruent visual and audio spatial positions ranging from -30 to 30 degrees. The VR visual stimuli in combination with real auditory stimuli were capable of inducing AV integration.

The range of this integration extended, for several participants, over large ranges of AV disparity compared to some earlier studies.

Language: English
Publisher: The Danavox Jubilee Foundation
Year: 2020
Pages: 349-356
Proceedings: International Symposium on Auditory and Audiological Research
Series: Proceedings of the International Symposium on Auditory and Audiological Research
Journal subtitle: Auditory Learning in Biological and Artificial Systems
Types: Conference paper
ORCIDs: Dau, Torsten and MacDonald, Ewen

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