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Conference paper

Better Faster Noise with the GPU

From

University of Otago1

Image Analysis and Computer Graphics, Department of Informatics and Mathematical Modeling, Technical University of Denmark2

Department of Informatics and Mathematical Modeling, Technical University of Denmark3

Filtered noise [Perlin 1985] has, for twenty years, been a fundamental tool for creating functional texture and it has many other applications; for example, animating water waves or the motion of grass waving in the wind. Perlin noise suffers from a number of defects and there have been many attempts to create better or faster noise but Perlin’s ‘Gradient Noise’ has consistently proved to be the best compromise between speed and quality.

Our objective was to create a better noise cheaply by use of the GPU.

Language: English
Year: 2007
Proceedings: 34th International Conference and Exhibition on Computer Graphics and Interactive Techniques
Types: Conference paper
ORCIDs: Frisvad, Jeppe Revall

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