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Book chapter

Computational 3D displays

In Immersive Video Technologies — 2023, pp. 469-500
From

Coding and Visual Communication, Department of Electrical and Photonics Engineering, Technical University of Denmark1

Department of Electrical and Photonics Engineering, Technical University of Denmark2

University of Cambridge3

Centre of Excellence for Silicon Photonics for Optical Communications, Centers, Technical University of Denmark4

Computational 3D display is an emerging class of display systems, which integrates spatial light modulators (SLMs) and optical components by computational methods. Those displays aim to reproduce a complete set of 3D visual cues. In this chapter, we first introduce different aspects of the human visual perception for display systems by interpreting spatial, spectral, temporal, and intensity parameters of the plenoptic function.

Next, we provide a taxonomy of 3D display systems and categorize them based on whether headgear or visual separators are required for stereo cues (autostereoscopic vs stereoscopic displays), and how the depth cue is reproduced (varifocal vs multifocal displays). Then, we focus on a subclass of computational 3D displays, optical see-through displays, as a representative display type widely used in AR.

Finally, we introduce perception-driven rendering algorithms, which can enhance the quality and performance of the applicable computational 3D displays.

Language: English
Publisher: Academic Press
Year: 2023
Pages: 469-500
ISBN: 0323917550 , 0323986234 , 9780323917551 and 9780323986236
Types: Book chapter
DOI: 10.1016/C2021-0-00404-1
ORCIDs: Liu, Jingyu , Mantel, Claire and Forchhammer, Søren

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