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Conference paper

Texture side information generation for distributed coding of video-plus-depth

From

Department of Photonics Engineering, Technical University of Denmark1

Coding and Visual Communication, Department of Photonics Engineering, Technical University of Denmark2

University of Copenhagen3

We consider distributed video coding in a monoview video-plus-depth scenario, aiming at coding textures jointly with their corresponding depth stream. Distributed Video Coding (DVC) is a video coding paradigm in which the complexity is shifted from the encoder to the decoder. The Side Information (SI) generation is an important element of the decoder, since the SI is the estimation of the to-be-decoded frame.

Depth maps enable the calculation of the distance of an object from the camera. The motion between depth frames and their corresponding texture frames (luminance and chrominance components) is strongly correlated, so the additional depth information may be used to generate more accurate SI for the texture stream, increasing the efficiency of the system.

In this paper we propose various methods for accurate texture SI generation, comparing them with other state-of-the-art solutions. The proposed system achieves gains on the reference decoder up to 1.49 dB.

Language: English
Publisher: IEEE
Year: 2013
Pages: 1699-1703
Proceedings: 2013 IEEE International Conference on Image ProcessingInternational Conference on Image Processing
ISBN: 1479923419 , 1479923427 , 9781479923410 and 9781479923427
ISSN: 23818549 and 15224880
Types: Conference paper
DOI: 10.1109/ICIP.2013.6738350
ORCIDs: Forchhammer, Søren

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