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Journal article

Interactive directional subsurface scattering and transport of emergent light

From

IT Service, Administration, Technical University of Denmark1

Department of Applied Mathematics and Computer Science, Technical University of Denmark2

Visual Computing, Department of Applied Mathematics and Computer Science, Technical University of Denmark3

Alexandra Instituttet A/S4

Existing techniques for interactive rendering of deformable translucent objects can accurately compute diffuse but not directional subsurface scattering effects. It is currently a common practice to gain efficiency by storing maps of transmitted irradiance. This is, however, not efficient if we need to store elements of irradiance from specific directions.

To include changes in subsurface scattering due to changes in the direction of the incident light, we instead sample incident radiance and store scattered radiosity. This enables us to accommodate not only the common distance-based analytical models for subsurface scattering but also directional models.

In addition, our method enables easy extraction of virtual point lights for transporting emergent light to the rest of the scene. Our method requires neither preprocessing nor texture parameterization of the translucent objects. To build our maps of scattered radiosity, we progressively render the model from different directions using an importance sampling pattern based on the optical properties of the material.

We obtain interactive frame rates, our subsurface scattering results are close to ground truth, and our technique is the first to include interactive transport of emergent light from deformable translucent objects.

Language: English
Publisher: Springer Berlin Heidelberg
Year: 2016
Pages: 371-383
Journal subtitle: International Journal of Computer Graphics
ISSN: 14322315 and 01782789
Types: Journal article
DOI: 10.1007/s00371-016-1207-2
ORCIDs: Dal Corso, Alessandro , Frisvad, Jeppe Revall and Bærentzen, Jakob Andreas

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