Conference paper
Real-Time Rendering of Teeth with No Preprocessing
We present a technique for real-time rendering of teeth with no need for computational or artistic preprocessing. Teeth constitute a translucent material consisting of several layers; a highly scattering material (dentine) beneath a semitransparent layer (enamel) with a transparent coating (saliva).
In this study we examine how light interacts with this multilayered structure. In the past, rendering of teeth has mostly been done using image-based texturing or volumetric scans. We work with surface scans and have therefore developed a simple way of estimating layer thicknesses. We use scattering properties based on measurements reported in the optics literature, and we compare rendered results qualitatively to images of ceramic teeth created by denturists.
Language: | English |
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Publisher: | Springer |
Year: | 2012 |
Pages: | 334-345 |
Proceedings: | 8th International Symposium on Visual Computing |
Series: | Lecture Notes in Computer Science |
Journal subtitle: | Proceedings of Isvc 2012, Part II |
ISBN: | 3642331904 , 3642331912 , 9783642331909 and 9783642331916 |
ISSN: | 03029743 |
Types: | Conference paper |
DOI: | 10.1007/978-3-642-33191-6_33 |
ORCIDs: | Frisvad, Jeppe Revall and Bærentzen, Jakob Andreas |