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Conference paper

Real-Time Rendering of Teeth with No Preprocessing

From

Department of Informatics and Mathematical Modeling, Technical University of Denmark1

Image Analysis and Computer Graphics, Department of Informatics and Mathematical Modeling, Technical University of Denmark2

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We present a technique for real-time rendering of teeth with no need for computational or artistic preprocessing. Teeth constitute a translucent material consisting of several layers; a highly scattering material (dentine) beneath a semitransparent layer (enamel) with a transparent coating (saliva).

In this study we examine how light interacts with this multilayered structure. In the past, rendering of teeth has mostly been done using image-based texturing or volumetric scans. We work with surface scans and have therefore developed a simple way of estimating layer thicknesses. We use scattering properties based on measurements reported in the optics literature, and we compare rendered results qualitatively to images of ceramic teeth created by denturists.

Language: English
Publisher: Springer
Year: 2012
Pages: 334-345
Proceedings: 8th International Symposium on Visual Computing
Series: Lecture Notes in Computer Science
Journal subtitle: Proceedings of Isvc 2012, Part II
ISBN: 3642331904 , 3642331912 , 9783642331909 and 9783642331916
ISSN: 03029743
Types: Conference paper
DOI: 10.1007/978-3-642-33191-6_33
ORCIDs: Frisvad, Jeppe Revall and Bærentzen, Jakob Andreas

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