Conference paper
Adaptive Playware in Physical Games
We describe how playware and games may adapt to the interaction of the individual user. We hypothesize that in physical games there are individual differences in user interaction capabilities and styles, and that adaptive playware may adapt to the individual user’s capabilities, so that the activity automatically will match the capability of the individual user.
With small test groups, we investigate how different age groups and gender groups physically interact with some playware games, and find indications of differences between the groups. Despite the small test set, the results are a proof of existence of differences and of the need for adaptation, and therefore we investigate adaptation as an important issue for playware.
With simple playware games, we show that the adaptation will speed the physical game up and down to find the appropriate level that matches the reaction speed of the individual player. The appropriate level will change with game/interaction complexity, and adaptation finds the appropriate level for the individual player, even in multi-player games.
Language: | English |
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Year: | 2011 |
Pages: | 271-273 |
Proceedings: | The International Conference on the Foundations of Digital Games |
Types: | Conference paper |
DOI: | 10.1145/2159365.2159409 |
ORCIDs: | Lund, Henrik Hautop |
Algorithmic game theory and mechanism design Applied computing Computer games Computers in other domains Contextual software domains Information systems Information systems applications Interactive games Massively multiplayer online games Multimedia information systems Personal computers and PC applications Software and its engineering Software organization and properties Theory and algorithms for application domains Theory of computation Virtual worlds software adaptive games adaptivity modularity multi-agents playware