Conference paper
Lighting effects for mobile games
Image Analysis and Computer Graphics, Department of Informatics and Mathematical Modeling, Technical University of Denmark1
Department of Informatics and Mathematical Modeling, Technical University of Denmark2
Computer Science and Engineering, Department of Informatics and Mathematical Modeling, Technical University of Denmark3
Adapting games to the miniature screens and limited processing power of mobile phones is quite a challenge. To accommodate these technical limitations, mobile games are often two-dimensional (2D), tile-based, and seen from above. Such games rarely present much creativity with respect to dynamic lighting.
Textures are merely plastered onto the tiles. A recent game release has, however, shown that effects such as dynamic light sources can spice up a mobile game of this type quite a bit. In this paper we carry the idea of dynamic lighting effects for tile-based 2D games even further. In particular, we present simple and efficient techniques for shadows and fluctuating fog which can greatly improve the gamer's visual experience.
Language: | English |
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Publisher: | Linköping University Electronic Press |
Year: | 2005 |
Pages: | 13-18 |
Proceedings: | SIGRAD'05 : Special Theme: Mobile Graphics |
Journal subtitle: | Annual Sigrad Conference, Special Theme: Mobile Graphics |
ISBN: | 9185457868 and 9789185457861 |
Types: | Conference paper |
ORCIDs: | Frisvad, Jeppe Revall and Christensen, Niels Jørgen |